• create tcp socket using socket()
  • establish connection to server using connect()
  • communicate using send() and recv()
  • close connection using close()

using address structure 1. sockaddr: generic data type 2. in_addr: internet address 3. sockaddr_in: another view of sockaddr

struct sockaddr_in { unsigned short sin_family; // internet protocol (AF_INET) unsigned short sin_port; // address port (16bits) struct in_addr sin_addr; // internet address (32bits) char sin_zero[8]; // not used }

create a socket

int socket(int protocolFamily, int type, int protocol)
  • protocolFamily: always PF_INET for tcp/ip sockets
  • type: type of socket (SOCK_STREAM or SOCK_DGRAM)
  • protocol: socket protocol (IPPROTO_TCP or IPPROTO_UDP)

  • socket() returns the descriptor of the new socket if no error occurs and -1 otherwise

example

#include <sys/types.h>
#include <sys/socket.h>
int servSock;
if ((servSock= socket(PF_INET,SOCK_STREAM,IPPROTO_TCP))<0)

bind to a socket

int bind(int socket, struct sockaddr *localAddress, unsigned int addressLength)
  • socket: socket (returned by socket())
  • localAddress: populated sockaddr structure describing local address
  • addressLength: number of bytes in sockaddr structure - usually just size of (localAddress)

  • bind() returns 0 if no error and -1 otherwise

example

struct sockaddr_in ServAddr;
ServAddr.sin_family = AF_INET; // internet address family
ServAddr.sin_addr.s_addr = htonl(INADDR_ANY); // any incoming interface
ServAddr.sin_port = htons(ServPort); // local port

if (bind(servSock, (struct sockaddr *) &ServAddr, sizeof(echoServAddr))<0)

/*

include // defins in_addr structure

include //

include //

include //

include //

include //

include //

*/