The Races in Grimoire
No particular strengths or weaknesses, except for: (slow mana regeneration)
Mysterious race with pointy ears (slow mana regeneration)
Dwarven people. (best mana regeneration)
Wolf-like people. (best mana regeneration)
Fairies are fast and have magic affinity.
The Saurians are Lizard-like.
The Naga are Snake-like. Cannot equip boots or pants due to their body tail.
The Drake are Dragon-like, but smaller. Strong unarmed attacks.
Rat-like people. (fast mana regeneration)
Mysterious race with magic affinity.
Mysterious race that requires special gear.
Undead vampire race. High magic immunity. All stats go down 50% in daylight.
Giants reguire some special gear because of their size. Strong, but not as fast as other races.
Racial Attribute Points
Table shows stats for Males. Females have -25% STR and +20% FEL (Fellowship, similar to Charisma).
DEV = Devotion, MET = Metabolism, DES = Destiny
NAC = Natural Armor Class (for that race at Level 1), TAC = Total Armor Class (can be increased with gear)
The higher the Armor Class numbers, the better.
Some races restore mana much quicker than others.
The lower the number, the faster the mana regeneration:
11 - Barrower
11 - Wolfin
24 - Rhattu
34 - Aeorb
34 - Durendil
34 - Saurian
39 - Feyfolk
39 - Vamphyr
39 - Drake
39 - Naga
44 - Giant
49 - Leonar
109 - Drow
129 - Human
This means that especially the Humans and Drows should be avoided as spellcasters.
The resistances are protection against different kinds of spells, enemy abilities and other hazards (eg. walking on lava):
- Sys = System
- Dea = Death
- Sor = Sorcery
- Son = Sonic
- Men = Mental
- Mes = Mesmerizing
- Lum = Luminous
- Tox = Toxic
- Fir = Fire
- Col = Cold
- Air = Air
- Aqu = Aqua
- Ear = Earth
- Cau = Caustic (Acid)
- Gal = Galvanic (Electric)
- Par = Paralyzing
Races with special attack abilities
Races that have innate crowd control abilities that affect a whole group of enemies:
Vamphyr = Charm
Aeorb = Mindflay (Damage, Insanity)
Leonar = Battle Roar (Fear)
Other races with special attack abilities:
Drake = Firebreath
Naga = Spitting Acid
To use special attacks in battle, right click the circle next to the character's portrait (the default icon is two crossed swords) and choose USE POWER at the bottom of the menu. The character will use their ability after you press Battle, which you can do after you have selected actions for all of your characters.
Damage of Unarmed Attacks by Race
Unarmed attacks have different damage depending on the race:
Humanoid Races (max 6 damage)
Drake (max 12 damage)
Lash Tail: 3D4
Giant (max 12 damage)
Saurian (max 12 damage)
Naga (max 12 damage)
Bite: 2D6 (Naga bite can poison enemies)
Lash Coil: 2D6
Leonar (max 8 damage)
Wolfin (max 8 damage)
Rhattu (max 8 damage)
Bite: 2D4 (Rhattu bite can cause disease on enemies)
The number of attacks per turn can be increased with SPD. Later in the game you can find weapons for unarmed attacks, such as Fists of Doom. The Iron Hands skill increases the damage of unarmed attacks, while the Unarmed Skill itself determines whether the attacks succeed.
See the following article about the Classes.