d_and_d/dragon_heist.md
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@@ -120,6 +120,83 @@ dm - conor
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- raiann and donaar appear in a pub and get free drinks from ronar
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- rubick lands in a garbage pile
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+#### session 4
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+- unicorn picked up by benfactor
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+- about a week has passed since session 3
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+- pair of halflings arrive at the tavern (potentially siblings)
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+ - kelso and dannicka
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+ - looking for a job
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+ - previously worked at red larch
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+ - bryn hilltopple is a good cook
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+- heading to the opera in sea ward to meet mert
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+ - formal clothing required (need to shop for some)
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+ - donaar and rubick go to two shops (gowns, and formal wear)
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+- private box c in the opera house
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+ - mert tells us there is a cart pulled by talking horse named maxine, find her to see if there are any zenterim operatives in the town
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+- the next day go to southern ward to meet the talking cat raiann met
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+ - groundskeeper tells us to go and stop a menacing scarecrow from killing livestock
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+- head out of the south gate and up the southcliff way
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+- see a scarecrow in the corn fields
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+- guldur and donaar head to a house after guldur hears some clattering
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+ - donaar kicks the door in
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+ - noise sounds like it's coming from under the stairs
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+ - guldur casts yellow dancing lights
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+ - scratching behind a door
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+ - donaar kicks down another door
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+ - they find an injured crow
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+ - donaar then sees a tall figure in the darkness behind guldur
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+ - donaar and guldur hear a thunderous boom from the field
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+ - they both run up to the figure in the dark and attack
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+ - in the figures straw head there is a light
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+ - guldur casts chromatic orb (fire) but scarecrow isn't affected
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+ - wild magic causes guldur to turn into a potted plant
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+ - donaar has no idea where guldur has gone, he goes into rage
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+ - donaar hits it with his maul but only feels the snapping of twigs, not the same feeling of hitting a real creature
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+ - scarecrow claw attacks donaar and causes damage
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+ - guldur is no longer a potted plant
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+ - guldur casts chromatic orb (fire)
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+ - the scarecrow explodes into flames and tries to embrace guldur (like a lover) but disintegrates
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+ - donaar remembers the thunder noise so sprints out of the house to find the others
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+ - guldur chases after donaar
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+ - donaar is no longer raging, he sprints and smashes the rotten pumpkin scarecrow with his maul, causing it to completely cave in. this releases rubick from the fright
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+- raiann, nix, and rubick head for the scarecrow
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+ - trying not to get lost in the corn
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+ - rubick figures out we're walking in a circle
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+ - we stop and get our bearing
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+ - nix hears a shuffle of feet in the corn briefly then it stops
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+ - nix casts thunderwave to clear the area of corn and alert the others in the house
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+ - something grabs raiann
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+ - rubick casts sacred flame
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+ - the figure lets go of raiann (it's another scarecrow)
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+ - raiann attacks with whip
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+ - the scarecrow looks straight at raiann and causes fright and paralysed
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+ - it starts to move closer to raiann and brushes her face
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+ - nix hits it with witch bolt
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+ - nix notices the pole where we saw the other scarecrow is empty (uh oh!)
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+ - something ploughs into rubick, it's the other scarecrow with a rotten pumpkin head
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+ - rubick uses guiding bolt and destroys the pumpkin scarecrow's face
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+ - the scarecrow holding raiann rips against her abdomen
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+ - nix continues to cast witch bolt, the hood is starting to smoke and char
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+ - second scarecrow slashes at rubick
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+ - rubick fails a wisdom save so is paralysed and frightened
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+ - first scarecrow attacks raiann again but does no damage
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+ - nix continues with witch bolt, the scarecrow explodes into flames and falls into a heap, this releases raiann from the fright
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+- after the fight we search the 'corpses'
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+- donaar takes some of the straw to show the groundskeeper
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+- we head to the house to investigate
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+- the crow is dead
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+- the house is completely empty, no belongings at all
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+- the party heads back to the groundskeeper
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+- donaar presents him with the straw from the dead scarecrow
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+- it's "just straw"
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+- from nix's studies he knows the scarecrow is an animated evil creature
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+- groundskeeper is very pleased with our work, offers to 'repay the debts' in the coming weeks
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+- we all head back to trollskull
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+- the tavern is clean and tidy, there is no sign of the halflings but they may just be asleep
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+- as we start pouring drinks and standing around the table nobody notices the seat next to guldur pulls itself out on it's own for guldur to sit down
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+- donaar rolls '23' for the week of business in the tavern
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+ - we pay the full 60 and make 0
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+
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## character notes
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[character_sheet](character_sheet-nixolaus)
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- witch bolt (1)
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- thunderwave (1)
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+##### the tavern
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+costs 60 gold every week in expenses
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+ - 50 for maintenance, wages
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+ - 10 for guild
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+every week we roll 1d100 + 10 - that's the base roll for the week of business
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+we can spend coin to promote business
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+
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## treasury
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| amount | from | reason |
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|------------------------------------------|--------------------------|---------------------------------|
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| moon touched elvish scimitar (raiann) | floating platform | |
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#### spent
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-| amount | to | reason |
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-| --- | --- | --- |
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-| 50 gold | potion keeper | potion of healing |
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+| amount | to | reason |
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+| --- | --- | --- |
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+| 50 gold | potion keeper | potion of healing |
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+| 100 gold | formal wear shop | opera |
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+| 400 gold | gowns shop | opera |
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[spell list]: http://dnd5e.wikidot.com/spells:wizard