dragon heist

party

character class race player
raiann daardendrian fighter dragonborn maryam
guldur despana sorcerer drow steve
nixolaus nixerum wizard human dudley
donaar norixius barbarian dragonborn john
rubick zeck cleric human jp

dm - conor

party notes

session 1

  • yawning portal inn
  • ranar neverember
    • human friend of floon (rescued at warehouse)
    • son of a lord
    • floon kidnapped by mistake
    • took paintings we found
  • winged serpent - symbol of the zhentarim
  • stone of golorr
  • spider with 10 legs (circle with spikes) symbol in yellow (found in sewer)
    • followed signs into sewer
  • found floon in sewer
    • gave me a spell book
      • burning hands
      • disguise self
      • false life
      • shield
      • unseen servant
      • witch bolt
  • yellow circle with small indentation in middle carved into pillar
  • back at the yawning portal
    • floon and ranar reunite
    • volo presents us with a scroll tube
      • deed to property
  • trollskull manor, trollskull alley
    • tavern on ground floor
    • 1000gold to start business
  • meet mert the loanshark
    • offers to give us the 100gold for the tavern in exchange for going to blue alley and finding a statue

session 2

  • blue alley
    • found locked room
    • minatour fight
      • key around its neck
    • mimic fight
      • painted on wall
        • "this tool with"
      • treasure chest
    • dias with gem and floating sword
      • engarving on the dias
        • "power pulses within me and only living warmth may move me"
      • rubick picks up gem and sword turns around
      • fight with gem
      • big red gem with tiny gates within
    • small room behind hidden wall
      • a once comfortable looking study
      • walls of reinforced steel
      • table
        • wooden box
          • placed little bag of sand opened/closed while on the table
          • placed a trinket in and took off the table
          • glowing orb now flies out of box
        • bowl of good berries
      • table has faintly carved runes all the way around
        • look like they reverse the magic of anything in the space
      • inscribed on wall
        • "what might and"

session 3

  • hidden room behind wall
    • inscription: 'a soft touch'
  • retraced steps over sticky carpet
  • up to a room with hanging platforms over a 20foot drop
  • donaar gets to forth platform when a smoke imp appears and attacks
  • after three party members fall we decide to head back and go another route
  • found a statue with a button in it, pushed the button and a door opens
  • stairs down to a luxurious room which is no longer cared for
  • raiann hears a voice behind a door to the east
  • behind door is a bronze statue of a wizard (behind a wall of force)
    • inscription the wall: 'utter madness PURE RUBBISH'
    • on the base is the word 'keilier'
    • when the word keilier is spoken he moves
    • keilier asks for a riddle
    • he tells us the inscription 'utter madness..' is not part of the other inscriptions
  • open door to the north
  • long corridor with doors on either side and an open door at the end (leading to the room of platforms)
  • first door on the left has a large furnace
    • demons to act as garbage disposal
    • incinerator room
  • on the last platform donaar finds a glowing moon touched elvish scimitar
    • inscription (in elvish): 'mother moon keep us in the dark'
  • second door on the left is an arcane workshop
    • find two potions
      • potion of healing
      • potion of giant strength (strength: 15)
    • on the wall: 'strength cannot get'
  • room on the right has winding yellow path
    • murials of mages holding the holy symbol
    • on the west wall are the words: 'can do'
    • at the end of the path is a door
    • behind door is a room made of red brick
      • in the middle of the room is a 3ft tall statue of a rearing unicorn
      • 'everything you see is mine' magically written across base when donaar touches horn
      • when the unicorn is picked up all the walls turn to mirror
      • when rubick tries to take the unicorn through the door the unicorn transports back to the stand and all his clothes and equipment pile up in the room
      • rubick walks out the room with his eyes closed and managed to leave the room with his clothes and the unicorn
  • phrase above door of next room: 'take only what you can truly afford'
    • room is full of coin
    • coins arranged in flowing script 'ALL FAKE'
    • another room off it
      • featureless except for black iron gates at one end
      • when gates are touched a mouth appears and say 'though these gates lies paradise'
  • guldur and nix take unicorn statue back to tavern
  • raiann and donaar appear in a pub and get free drinks from ronar
  • rubick lands in a garbage pile

session 4

  • unicorn picked up by benfactor
  • about a week has passed since session 3
  • pair of halflings arrive at the tavern (potentially siblings)
    • kelso and dannicka
    • looking for a job
    • previously worked at red larch
    • bryn hilltopple is a good cook
  • heading to the opera in sea ward to meet mert
    • formal clothing required (need to shop for some)
    • donaar and rubick go to two shops (gowns, and formal wear)
  • private box c in the opera house
    • mert tells us there is a cart pulled by talking horse named maxine, find her to see if there are any zenterim operatives in the town
  • the next day go to southern ward to meet the talking cat raiann met
    • groundskeeper tells us to go and stop a menacing scarecrow from killing livestock
  • head out of the south gate and up the southcliff way
  • see a scarecrow in the corn fields
  • guldur and donaar head to a house after guldur hears some clattering
    • donaar kicks the door in
    • noise sounds like it's coming from under the stairs
    • guldur casts yellow dancing lights
    • scratching behind a door
    • donaar kicks down another door
    • they find an injured crow
    • donaar then sees a tall figure in the darkness behind guldur
    • donaar and guldur hear a thunderous boom from the field
    • they both run up to the figure in the dark and attack
    • in the figures straw head there is a light
    • guldur casts chromatic orb (fire) but scarecrow isn't affected
      • wild magic causes guldur to turn into a potted plant
    • donaar has no idea where guldur has gone, he goes into rage
    • donaar hits it with his maul but only feels the snapping of twigs, not the same feeling of hitting a real creature
    • scarecrow claw attacks donaar and causes damage
    • guldur is no longer a potted plant
    • guldur casts chromatic orb (fire)
    • the scarecrow explodes into flames and tries to embrace guldur (like a lover) but disintegrates
    • donaar remembers the thunder noise so sprints out of the house to find the others
    • guldur chases after donaar
    • donaar is no longer raging, he sprints and smashes the rotten pumpkin scarecrow with his maul, causing it to completely cave in. this releases rubick from the fright
  • raiann, nix, and rubick head for the scarecrow
    • trying not to get lost in the corn
    • rubick figures out we're walking in a circle
    • we stop and get our bearing
    • nix hears a shuffle of feet in the corn briefly then it stops
    • nix casts thunderwave to clear the area of corn and alert the others in the house
    • something grabs raiann
    • rubick casts sacred flame
    • the figure lets go of raiann (it's another scarecrow)
    • raiann attacks with whip
    • the scarecrow looks straight at raiann and causes fright and paralysed
    • it starts to move closer to raiann and brushes her face
    • nix hits it with witch bolt
    • nix notices the pole where we saw the other scarecrow is empty (uh oh!)
    • something ploughs into rubick, it's the other scarecrow with a rotten pumpkin head
    • rubick uses guiding bolt and destroys the pumpkin scarecrow's face
    • the scarecrow holding raiann rips against her abdomen
    • nix continues to cast witch bolt, the hood is starting to smoke and char
    • second scarecrow slashes at rubick
    • rubick fails a wisdom save so is paralysed and frightened
    • first scarecrow attacks raiann again but does no damage
    • nix continues with witch bolt, the scarecrow explodes into flames and falls into a heap, this releases raiann from the fright
  • after the fight we search the 'corpses'
  • donaar takes some of the straw to show the groundskeeper
  • we head to the house to investigate
  • the crow is dead
  • the house is completely empty, no belongings at all
  • the party heads back to the groundskeeper
  • donaar presents him with the straw from the dead scarecrow
  • it's "just straw"
  • from nix's studies he knows the scarecrow is an animated evil creature
  • groundskeeper is very pleased with our work, offers to 'repay the debts' in the coming weeks
  • we all head back to trollskull
  • the tavern is clean and tidy, there is no sign of the halflings but they may just be asleep
  • as we start pouring drinks and standing around the table nobody notices the seat next to guldur pulls itself out on it's own for guldur to sit down
  • donaar rolls '23' for the week of business in the tavern
    • we pay the full 60 and make 0

character notes

character_sheet

spells

spell list

spellbook

cantrips

  • fire bolt
  • message
  • minor illusion

level 1

  • chromatic orb (1)
  • disguise self (1)
  • longstrider (1)
  • magic missile (1)
  • shield (1)
  • witch bolt (1)
  • thunderwave (1)
the tavern

costs 60 gold every week in expenses - 50 for maintenance, wages - 10 for guild every week we roll 1d100 + 10 - that's the base roll for the week of business we can spend coin to promote business

treasury

amount from reason
50 dragons (10 each) volothamp 'volo' geddarm finding his friend floon
300 gold 4 paintings found in secret room
500 gold bars of silver found in secret room
2 potions healing treasure chest found in sewer
16 gold treasure chest found in sewer
82 silver treasure chest found in sewer
250 copper treasure chest found in sewer
1 origami paper bird messenger treasure chest found in sewer
trollskull manor volo finding floon
24 gold treasure chest after fight with mimic
267 silver treasure chest after fight with mimic
small bronze bell treasure chest after fight with mimic
small silver key wrapped in velvet cloth treasure chest after fight with mimic
red gem with tiny gates within (raiann) magic dias in blue alley after fight with floating sword
moon touched elvish scimitar (raiann) floating platform

spent

amount to reason
50 gold potion keeper potion of healing
100 gold formal wear shop opera
400 gold gowns shop opera