dragon heist

party

character class race player
raiann daardendrian fighter dragonborn maryam
guldur despana sorcerer drow steve
nixolaus nixerum wizard human dudley
donaar norixius barbarian dragonborn john
rubick zeck cleric human jp

dm - conor

party notes

session 1

  • yawning portal inn
  • ranar neverember
    • human friend of floon (rescued at warehouse)
    • son of a lord
    • floon kidnapped by mistake
    • took paintings we found
  • winged serpent - symbol of the zhentarim
  • stone of golorr
  • spider with 10 legs (circle with spikes) symbol in yellow (found in sewer)
    • followed signs into sewer
  • found floon in sewer
    • gave me a spell book
      • burning hands
      • disguise self
      • false life
      • shield
      • unseen servant
      • witch bolt
  • yellow circle with small indentation in middle carved into pillar
  • back at the yawning portal
    • floon and ranar reunite
    • volo presents us with a scroll tube
      • deed to property
  • trollskull manor, trollskull alley
    • tavern on ground floor
    • 1000gold to start business
  • meet mert the loanshark
    • offers to give us the 100gold for the tavern in exchange for going to blue alley and finding a statue

session 2

  • blue alley
    • found locked room
    • minatour fight
      • key around its neck
    • mimic fight
      • painted on wall
        • "this tool with"
      • treasure chest
    • dias with gem and floating sword
      • engarving on the dias
        • "power pulses within me and only living warmth may move me"
      • rubick picks up gem and sword turns around
      • fight with gem
      • big red gem with tiny gates within
    • small room behind hidden wall
      • a once comfortable looking study
      • walls of reinforced steel
      • table
        • wooden box
          • placed little bag of sand opened/closed while on the table
          • placed a trinket in and took off the table
          • glowing orb now flies out of box
        • bowl of good berries
      • table has faintly carved runes all the way around
        • look like they reverse the magic of anything in the space
      • inscribed on wall
        • "what might and"

session 3

  • hidden room behind wall
    • inscription: 'a soft touch'
  • retraced steps over sticky carpet
  • up to a room with hanging platforms over a 20foot drop
  • donaar gets to forth platform when a smoke imp appears and attacks
  • after three party members fall we decide to head back and go another route
  • found a statue with a button in it, pushed the button and a door opens
  • stairs down to a luxurious room which is no longer cared for
  • raiann hears a voice behind a door to the east
  • behind door is a bronze statue of a wizard (behind a wall of force)
    • inscription the wall: 'utter madness PURE RUBBISH'
    • on the base is the word 'keilier'
    • when the word keilier is spoken he moves
    • keilier asks for a riddle
    • he tells us the inscription 'utter madness..' is not part of the other inscriptions
  • open door to the north
  • long corridor with doors on either side and an open door at the end (leading to the room of platforms)
  • first door on the left has a large furnace
    • demons to act as garbage disposal
    • incinerator room
  • on the last platform donaar finds a glowing moon touched elvish scimitar
    • inscription (in elvish): 'mother moon keep us in the dark'
  • second door on the left is an arcane workshop
    • find two potions
      • potion of healing
      • potion of giant strength (strength: 15)
    • on the wall: 'strength cannot get'
  • room on the right has winding yellow path
    • murials of mages holding the holy symbol
    • on the west wall are the words: 'can do'
    • at the end of the path is a door
    • behind door is a room made of red brick
      • in the middle of the room is a 3ft tall statue of a rearing unicorn
      • 'everything you see is mine' magically written across base when donaar touches horn
      • when the unicorn is picked up all the walls turn to mirror
      • when rubick tries to take the unicorn through the door the unicorn transports back to the stand and all his clothes and equipment pile up in the room
      • rubick walks out the room with his eyes closed and managed to leave the room with his clothes and the unicorn
  • phrase above door of next room: 'take only what you can truly afford'
    • room is full of coin
    • coins arranged in flowing script 'ALL FAKE'
    • another room off it
      • featureless except for black iron gates at one end
      • when gates are touched a mouth appears and say 'though these gates lies paradise'
  • guldur and nix take unicorn statue back to tavern
  • raiann and donaar appear in a pub and get free drinks from ronar
  • rubick lands in a garbage pile

session 4

  • unicorn picked up by benfactor
  • about a week has passed since session 3
  • pair of halflings arrive at the tavern (potentially siblings)
    • kelso and dannicka
    • looking for a job
    • previously worked at red larch
    • bryn hilltopple is a good cook
  • heading to the opera in sea ward to meet mert
    • formal clothing required (need to shop for some)
    • donaar and rubick go to two shops (gowns, and formal wear)
  • private box c in the opera house
    • mert tells us there is a cart pulled by talking horse named maxine, find her to see if there are any zenterim operatives in the town
  • the next day go to southern ward to meet the talking cat raiann met
    • groundskeeper tells us to go and stop a menacing scarecrow from killing livestock
  • head out of the south gate and up the southcliff way
  • see a scarecrow in the corn fields
  • guldur and donaar head to a house after guldur hears some clattering
    • donaar kicks the door in
    • noise sounds like it's coming from under the stairs
    • guldur casts yellow dancing lights
    • scratching behind a door
    • donaar kicks down another door
    • they find an injured crow
    • donaar then sees a tall figure in the darkness behind guldur
    • donaar and guldur hear a thunderous boom from the field
    • they both run up to the figure in the dark and attack
    • in the figures straw head there is a light
    • guldur casts chromatic orb (fire) but scarecrow isn't affected
      • wild magic causes guldur to turn into a potted plant
    • donaar has no idea where guldur has gone, he goes into rage
    • donaar hits it with his maul but only feels the snapping of twigs, not the same feeling of hitting a real creature
    • scarecrow claw attacks donaar and causes damage
    • guldur is no longer a potted plant
    • guldur casts chromatic orb (fire)
    • the scarecrow explodes into flames and tries to embrace guldur (like a lover) but disintegrates
    • donaar remembers the thunder noise so sprints out of the house to find the others
    • guldur chases after donaar
    • donaar is no longer raging, he sprints and smashes the rotten pumpkin scarecrow with his maul, causing it to completely cave in. this releases rubick from the fright
  • raiann, nix, and rubick head for the scarecrow
    • trying not to get lost in the corn
    • rubick figures out we're walking in a circle
    • we stop and get our bearing
    • nix hears a shuffle of feet in the corn briefly then it stops
    • nix casts thunderwave to clear the area of corn and alert the others in the house
    • something grabs raiann
    • rubick casts sacred flame
    • the figure lets go of raiann (it's another scarecrow)
    • raiann attacks with whip
    • the scarecrow looks straight at raiann and causes fright and paralysed
    • it starts to move closer to raiann and brushes her face
    • nix hits it with witch bolt
    • nix notices the pole where we saw the other scarecrow is empty (uh oh!)
    • something ploughs into rubick, it's the other scarecrow with a rotten pumpkin head
    • rubick uses guiding bolt and destroys the pumpkin scarecrow's face
    • the scarecrow holding raiann rips against her abdomen
    • nix continues to cast witch bolt, the hood is starting to smoke and char
    • second scarecrow slashes at rubick
    • rubick fails a wisdom save so is paralysed and frightened
    • first scarecrow attacks raiann again but does no damage
    • nix continues with witch bolt, the scarecrow explodes into flames and falls into a heap, this releases raiann from the fright
  • after the fight we search the 'corpses'
  • donaar takes some of the straw to show the groundskeeper
  • we head to the house to investigate
  • the crow is dead
  • the house is completely empty, no belongings at all
  • the party heads back to the groundskeeper
  • donaar presents him with the straw from the dead scarecrow
  • it's "just straw"
  • from nix's studies he knows the scarecrow is an animated evil creature
  • groundskeeper is very pleased with our work, offers to 'repay the debts' in the coming weeks
  • we all head back to trollskull
  • the tavern is clean and tidy, there is no sign of the halflings but they may just be asleep
  • as we start pouring drinks and standing around the table nobody notices the seat next to guldur pulls itself out on it's own for guldur to sit down
  • donaar rolls '23' for the week of business in the tavern
    • we pay the full 60 and make 0

session 5

all except donaar walking back to trollskull alley, there's a massive white flash explosion. people on fire, ears ringing from blast. the explosion seems to have started outside our tavern. the front of our inn has collapsed. we head inside the tavern, it seems to be a concussive blast so no fire. there are huge piles of rubble everywhere. nix sees that the cellar door is a jar, rubick hears a faint cough from one of the piles of rubble. donaar is under the rubble, underneath him is a small half-orc kid. donaar has no pulse, he appears to be dead. we start to interrogate the kid, guldur intimidations him and he starts crying.

a number of guards have cordoned off the area and a few are heading to the inn to investigate. a griffin lands and the rider, in shiny armour, jumps off and talks to one of the guards. the crying kid is attracting attention from the guards. a tall guard appears, escorting a human towards the crime scene. the tall guard start directing others. rubick approaches the guard in charge, and informs him that we are the tavern owners, the short human (barnabus blastwind, a member of the watchful order of mage and protectors) greets us. some of the guards run into the tavern and drag donaar's body out.

barnabus leads us to a line up of 12 bodies and asks if we recognise any of them. we notice a few things regarding the dead bodies

  • nix notices that the gnome with the burnt cloak and dagger looks like he has dried waste on his boots (sewer) and a bulging pouch
  • rubick notices that the human with the armour has a black winged snake tattoo on his forearm.

guldur distracts the guards with a noise in the alley, except for barnabus who smirks at guldur. nix swipes though pouch which contain 5 gem stones, worth 100 gold each.

seth ( the tall human) says they need to take donaar's body for the time being but will brought back to us.

falaar, who runs the glasshouse potion place, pulls raiann aside and tells her she saw a cloaked man take something off the gnome body and head to the bent nail inn.

rubick is near the tiger's eye pi agency. vincent introduces a woman who says she saw a man shaped like puppet without strings on the roof, threw something into the tavern which caused the explosion.

guldur is approached by a halfling kid who points to a barrel in the corner, he hands him a necklace with two orange beads and a broken clasp, which he found in the barrel after the explosion. guldur and rubick think the necklace is magic but are too stupid to know any more. nix recognises it as a necklace of fireballs, each of the beads is a different fire spell.

there is a flapping sounds and a little folded up bird hits rubick in the back. when unfolded it is note from raynar, saying "go to the north exit of troll skull, i have a friend waiting".

a half orc is talking to the guards but gestures for us to follow him. he is wearing studded leather armour, a hood and mask, two swords, and one of his sleeves is dyed red. he is raynar's friend, stil ar'yn.

the puppet without strings sounds like the automotron which march in the parade, the parade is sponsored by temple of gond. gond is a deity of craft/smithwork, the church is all about inventions and creating. his symbol is a big cog with four spokes.

we head of towards the house of inspired hands, it looks like a cross between a temple and a workshop. on the roof we see a humanoid shape. a small flapping thing is released from his hand and dives towards guldur.

  • raiann: throws a handaxe at the flying thing, hits it and the bird is demolished.
  • the figure on the roof runs off

we head inside the temple. we are met by a bronze dragonborn priest, valeta. we mention the suspicious figure on the roof, she says it sounds like a nimblewright, which was given to the temple by a wizard a few years back. we follow her up a spiral staircase to a trapped door. we knock on the door and ask nim if they had been near our tavern. stil intimidates to try and get the door open.

valeta gets nim to open the door, she isn't impressed with the intimidation. she leads us inside and we see nim who is a clockwork automotron figure. nim says he hasn't left the room. he built another nimblewright to ease his lonliness but the second one ran off.

valeta hands us a nimblewright detector to help find the second one. it can't tell us the direction, only how far we are from it. we determine that nim is the original nimblewright.

we follow the detector to the east wall of north ward and find an old villa. there is no answer at the gates, which are locked. we wait until dark.

donaar tries to parkour over the east wall... and fails. guldur manages to break down the door with mage hand. it enters into a pantry, there are two corpses, and older male human and a younger halfling. the have both been stabbed, fresh wounds. we go in through the next door. the room is full of bodies and two thugs with bloody maces are there, we can hear fighting coming from the stairs.

  • guldur: rolls his d100 and weird music is heard
  • rubick: swings at the closest thug with his warhammer but misses
  • nix: uses witch bolt against the fartherst thug and hits him straight in the chest
  • raiann: pieces a thug with her glaive
  • the first thug swings at raiann with his mace but misses
  • stil: attacks with both his swords twice and almost kills one of the thugs

  • guldur's weird music is still playing. he uses firebolt which hits one of the thugs. then he starts floating up in the air (damn d100)

  • rubick: hits the thug with his warhammer
  • nix: throws acid chromatic orc at one thug but doesn't quite kill him
  • raiann: uses her scimitar to finish him off, then swings her glaive at the other thug and decapitates him.

we head towards the sounds of fighting coming from the stairs. we go upstairs to find a battle raging between the intruders and the house guards. there are some bodies on the floor.

  • stil: uses his shortswords against an intruder
  • house guard 1: attacks his intruder but misses
  • house guard 2: hits his intruder
  • house guard 3: misses his intruder
  • guldur: throws chromatic orb at one of the intruders, he is still floating and music is still playing
  • intruder 1: tries to attack stil but misses
  • intruder 2: also misses
  • intruder 3: misses
  • raiann: hits an intruder with her handaxe
  • rubick: hits the centre intruder with his two-hand warhammer and bludgeons him, but doesn't quite kill him
  • nix: uses scorching ray against all three intruders

  • stil: shortsword against first intruder and kills him

  • house guard 1: attacks his intruder and hits
  • house guard 2: hits his intruder
  • house guard 3: misses his intruder
  • guldur: firebolts the centre intruder to death, then casts magic missile (d100) at the third intruder
  • raiann: moves into the room to the south and introduces herself to the guy in the room, then glaives him
  • rubick: runs in behind raiann and uses two-hand warhammer against the guy
  • nix: run in as well and uses firebolt. hits but no damage
  • stil: follows us in and uses dual shortswords
  • the intruder tries to jump out the window. raiann whips him, then rubick cracks his leg with his warhammer

the owner of the house comes in and asks who we are, and why we have broken into her house at night. she seems relieved though. some city watch guards enter the house. two children come out of the wardrobe. the woman is yala, a noble, she has a half-orc body guard. barnabus and two griffin riders enter the room.

the guy (floxan) who jumped out the window was keeping them hostage until her husband attempted a revolt. the husband is behind the door that was being kicked in.

yala asks again why we are there. nix explains they are tracking a nimblewright. at the mention of the nimblewright the lady tells us one was delivered to them but was a spy that stole her necklace of fireballs.

the watch pulls us to one side and seth isn't impressed with us running off chasing leads. barnabus is a bit more chilled.

we head back to trollskull. the people of alley have tidied up a bit. the upstairs, back of the tavern and the basement are good enough to stay in.

character notes

character_sheet

the tavern

costs 60 gold every week in expenses

  • 50 for maintenance, wages
  • 10 for guild

every week we roll 1d100 + 10 - that's the base roll for the week of business we can spend coin to promote business

treasury

amount from reason
50 dragons (10 each) volothamp 'volo' geddarm finding his friend floon
300 gold 4 paintings found in secret room
500 gold bars of silver found in secret room
2 potions healing treasure chest found in sewer
16 gold treasure chest found in sewer
82 silver treasure chest found in sewer
250 copper treasure chest found in sewer
1 origami paper bird messenger treasure chest found in sewer
trollskull manor volo finding floon
24 gold treasure chest after fight with mimic
267 silver treasure chest after fight with mimic
small bronze bell treasure chest after fight with mimic
small silver key wrapped in velvet cloth treasure chest after fight with mimic
red gem with tiny gates within (raiann) magic dias in blue alley after fight with floating sword
moon touched elvish scimitar (raiann) floating platform

spent

amount to reason
50 gold potion keeper potion of healing
100 gold formal wear shop opera
400 gold gowns shop opera