dragon heist
party
character | class | race | player |
---|---|---|---|
raiann daardendrian | fighter | dragonborn | maryam |
guldur despana | sorcerer | drow | steve |
nixolaus nixerum | wizard | human | dudley |
donaar norixius | barbarian | dragonborn | john |
rubick zeck | cleric | human | jp |
dm - conor
party notes
session 1
- yawning portal inn
- ranar neverember
- human friend of floon (rescued at warehouse)
- son of a lord
- floon kidnapped by mistake
- took paintings we found
- winged serpent - symbol of the zhentarim
- stone of golorr
- spider with 10 legs (circle with spikes) symbol in yellow (found in sewer)
- followed signs into sewer
- found floon in sewer
- gave me a spell book
- burning hands
- disguise self
- false life
- shield
- unseen servant
- witch bolt
- gave me a spell book
- yellow circle with small indentation in middle carved into pillar
- back at the yawning portal
- floon and ranar reunite
- volo presents us with a scroll tube
- deed to property
- trollskull manor, trollskull alley
- tavern on ground floor
- 1000gold to start business
- meet mert the loanshark
- offers to give us the 100gold for the tavern in exchange for going to blue alley and finding a statue
session 2
- blue alley
- found locked room
- minatour fight
- key around its neck
- mimic fight
- painted on wall
- "this tool with"
- treasure chest
- painted on wall
- dias with gem and floating sword
- engarving on the dias
- "power pulses within me and only living warmth may move me"
- rubick picks up gem and sword turns around
- fight with gem
- big red gem with tiny gates within
- engarving on the dias
- small room behind hidden wall
- a once comfortable looking study
- walls of reinforced steel
- table
- wooden box
- placed little bag of sand opened/closed while on the table
- placed a trinket in and took off the table
- glowing orb now flies out of box
- bowl of good berries
- wooden box
- table has faintly carved runes all the way around
- look like they reverse the magic of anything in the space
- inscribed on wall
- "what might and"
session 3
- hidden room behind wall
- inscription: 'a soft touch'
- retraced steps over sticky carpet
- up to a room with hanging platforms over a 20foot drop
- donaar gets to forth platform when a smoke imp appears and attacks
- after three party members fall we decide to head back and go another route
- found a statue with a button in it, pushed the button and a door opens
- stairs down to a luxurious room which is no longer cared for
- raiann hears a voice behind a door to the east
- behind door is a bronze statue of a wizard (behind a wall of force)
- inscription the wall: 'utter madness PURE RUBBISH'
- on the base is the word 'keilier'
- when the word keilier is spoken he moves
- keilier asks for a riddle
- he tells us the inscription 'utter madness..' is not part of the other inscriptions
- open door to the north
- long corridor with doors on either side and an open door at the end (leading to the room of platforms)
- first door on the left has a large furnace
- demons to act as garbage disposal
- incinerator room
- on the last platform donaar finds a glowing moon touched elvish scimitar
- inscription (in elvish): 'mother moon keep us in the dark'
- second door on the left is an arcane workshop
- find two potions
- potion of healing
- potion of giant strength (strength: 15)
- on the wall: 'strength cannot get'
- find two potions
- room on the right has winding yellow path
- murials of mages holding the holy symbol
- on the west wall are the words: 'can do'
- at the end of the path is a door
- behind door is a room made of red brick
- in the middle of the room is a 3ft tall statue of a rearing unicorn
- 'everything you see is mine' magically written across base when donaar touches horn
- when the unicorn is picked up all the walls turn to mirror
- when rubick tries to take the unicorn through the door the unicorn transports back to the stand and all his clothes and equipment pile up in the room
- rubick walks out the room with his eyes closed and managed to leave the room with his clothes and the unicorn
- phrase above door of next room: 'take only what you can truly afford'
- room is full of coin
- coins arranged in flowing script 'ALL FAKE'
- another room off it
- featureless except for black iron gates at one end
- when gates are touched a mouth appears and say 'though these gates lies paradise'
- guldur and nix take unicorn statue back to tavern
- raiann and donaar appear in a pub and get free drinks from ronar
- rubick lands in a garbage pile
session 4
- unicorn picked up by benfactor
- about a week has passed since session 3
- pair of halflings arrive at the tavern (potentially siblings)
- kelso and dannicka
- looking for a job
- previously worked at red larch
- bryn hilltopple is a good cook
- heading to the opera in sea ward to meet mert
- formal clothing required (need to shop for some)
- donaar and rubick go to two shops (gowns, and formal wear)
- private box c in the opera house
- mert tells us there is a cart pulled by talking horse named maxine, find her to see if there are any zenterim operatives in the town
- the next day go to southern ward to meet the talking cat raiann met
- groundskeeper tells us to go and stop a menacing scarecrow from killing livestock
- head out of the south gate and up the southcliff way
- see a scarecrow in the corn fields
- guldur and donaar head to a house after guldur hears some clattering
- donaar kicks the door in
- noise sounds like it's coming from under the stairs
- guldur casts yellow dancing lights
- scratching behind a door
- donaar kicks down another door
- they find an injured crow
- donaar then sees a tall figure in the darkness behind guldur
- donaar and guldur hear a thunderous boom from the field
- they both run up to the figure in the dark and attack
- in the figures straw head there is a light
- guldur casts chromatic orb (fire) but scarecrow isn't affected
- wild magic causes guldur to turn into a potted plant
- donaar has no idea where guldur has gone, he goes into rage
- donaar hits it with his maul but only feels the snapping of twigs, not the same feeling of hitting a real creature
- scarecrow claw attacks donaar and causes damage
- guldur is no longer a potted plant
- guldur casts chromatic orb (fire)
- the scarecrow explodes into flames and tries to embrace guldur (like a lover) but disintegrates
- donaar remembers the thunder noise so sprints out of the house to find the others
- guldur chases after donaar
- donaar is no longer raging, he sprints and smashes the rotten pumpkin scarecrow with his maul, causing it to completely cave in. this releases rubick from the fright
- raiann, nix, and rubick head for the scarecrow
- trying not to get lost in the corn
- rubick figures out we're walking in a circle
- we stop and get our bearing
- nix hears a shuffle of feet in the corn briefly then it stops
- nix casts thunderwave to clear the area of corn and alert the others in the house
- something grabs raiann
- rubick casts sacred flame
- the figure lets go of raiann (it's another scarecrow)
- raiann attacks with whip
- the scarecrow looks straight at raiann and causes fright and paralysed
- it starts to move closer to raiann and brushes her face
- nix hits it with witch bolt
- nix notices the pole where we saw the other scarecrow is empty (uh oh!)
- something ploughs into rubick, it's the other scarecrow with a rotten pumpkin head
- rubick uses guiding bolt and destroys the pumpkin scarecrow's face
- the scarecrow holding raiann rips against her abdomen
- nix continues to cast witch bolt, the hood is starting to smoke and char
- second scarecrow slashes at rubick
- rubick fails a wisdom save so is paralysed and frightened
- first scarecrow attacks raiann again but does no damage
- nix continues with witch bolt, the scarecrow explodes into flames and falls into a heap, this releases raiann from the fright
- after the fight we search the 'corpses'
- donaar takes some of the straw to show the groundskeeper
- we head to the house to investigate
- the crow is dead
- the house is completely empty, no belongings at all
- the party heads back to the groundskeeper
- donaar presents him with the straw from the dead scarecrow
- it's "just straw"
- from nix's studies he knows the scarecrow is an animated evil creature
- groundskeeper is very pleased with our work, offers to 'repay the debts' in the coming weeks
- we all head back to trollskull
- the tavern is clean and tidy, there is no sign of the halflings but they may just be asleep
- as we start pouring drinks and standing around the table nobody notices the seat next to guldur pulls itself out on it's own for guldur to sit down
- donaar rolls '23' for the week of business in the tavern
- we pay the full 60 and make 0
character notes
spells
cantrips
- fire bolt
- message
- minor illusion
level 1
- chromatic orb (1)
- disguise self (1)
- longstrider (1)
- magic missile (1)
- shield (1)
- witch bolt (1)
- thunderwave (1)
the tavern
costs 60 gold every week in expenses
- 50 for maintenance, wages
- 10 for guild
every week we roll 1d100 + 10 - that's the base roll for the week of business we can spend coin to promote business
treasury
amount | from | reason |
---|---|---|
50 dragons (10 each) | volothamp 'volo' geddarm | finding his friend floon |
300 gold | 4 paintings | found in secret room |
500 gold | bars of silver | found in secret room |
2 potions healing | treasure chest | found in sewer |
16 gold | treasure chest | found in sewer |
82 silver | treasure chest | found in sewer |
250 copper | treasure chest | found in sewer |
1 origami paper bird messenger | treasure chest | found in sewer |
trollskull manor | volo | finding floon |
24 gold | treasure chest | after fight with mimic |
267 silver | treasure chest | after fight with mimic |
small bronze bell | treasure chest | after fight with mimic |
small silver key wrapped in velvet cloth | treasure chest | after fight with mimic |
red gem with tiny gates within (raiann) | magic dias in blue alley | after fight with floating sword |
moon touched elvish scimitar (raiann) | floating platform |
spent
amount | to | reason |
---|---|---|
50 gold | potion keeper | potion of healing |
100 gold | formal wear shop | opera |
400 gold | gowns shop | opera |