Attributes

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Official Explanation of the Attributes

Cleve's explanation of the attributes in Grimoire:

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Attribute Advice

For fighters: SPD/STR/AGI are the most important ones. DEV and/or INT/WIS for more skill points. CON and MET shouldn't be too low. DES is optional.

For spellcasters: SPD is most important. DEV and INT/WIS for more skill points. CON and MET shouldn't be too low. DES is optional.

Music instruments may be relying on FEL, but currently they are overpowered anyway. The diplomat in the party also needs FEL.

Additional Information

  • INT: Intelligence

Increases skillup chance on SUCCESS

  • WIS: Wisdom

Increases skillup chance on FAILURE

  • WIL: Willpower

Resistance against mind attacks, maybe some attack bonuses?

  • STR: Strength

The amount of damage dealt in attacks.

Helps with armor penetration (together with AGI).

Determines success to force open doors.

  • CON: Constitution

Carrying capacity for equipped armor and weapons (encumberance).

How well a character deals with afflictions (paralysis, disease, system attacks, etc.)

Determines the amount of spell points needed to restore the character's HP and vitality.

  • SPE: Speed

Who attacks first and additional attacks per round.

  • AGI: Agility

Dexterity and evasion of attacks.

Helps with armor penetration (together with STR).

  • FEL: Fellowship

Equivalent to charisma, important for recruiting and talking to NPC's,

May have an influence on the effectiveness of Music instruments.

  • DEV: Devotion

Determines the rate at which skills are improved.

Influences the amount of mana points you get on levelup (this is also influenced by class).

  • MET: Metabolism

Determines how quickly HP, mana and vitality are regenerated (these are also influenced by race).

Influences recovery from various conditions.

  • DES: Destiny

Increases chance to save from death in fights, "Destiny intervened". On each success, one point of DES is removed, similar to the "9 lives of a cat". Destiny has a 3% success rate with 10 points and up to 60% success rate at 100 points.

Secondary Attributes

  • HP: Hit points

Affected by class on levelup.

How much damage a character can take.

  • MAG: Mana

Affected by class on levelup.

Used to cast spells.

  • VIT: Vitality

Functions like endurace/fatigue, as your vitality lowers during a fight you will fail to do as much damage and will not break through armor or fail to hit (no penetration).

  • FOO: Food

Not used atm, cleve is currently designing a mechanic for the future.